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1. Tech II rigs. Why that expensive? - in Ships and Modules [original thread]
Edited by: Astria Tiphareth on 25/11/2008 14:07:03 Originally by: Jurgen Cartis Some ranting... You're old enough to have made a bundle too. You've been in game a year, if you can't make ISK now, you're doing it wrong. /rant off ...
- by Astria Tiphareth - at 2008.11.25 14:06:00
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2. Tech II rigs. Why that expensive? - in Ships and Modules [original thread]
Originally by: Saraah Leeown Couldn't disagree more. T2 rigs aren't too expensive, if anything everything else is too cheap. T2 stuff costs next to nothing, and it's far too easy to make isk these days. See, this is why perspective, and...
- by Astria Tiphareth - at 2008.11.24 11:14:00
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3. Tech II rigs. Why that expensive? - in Ships and Modules [original thread]
Originally by: Rivqua There is no price set on rigs, its totally player controlled. Strictly it's CCP controlled. They control what drops, where, and that in turn determines rarity; supply & demand does the rest. The OP clearly would li...
- by Astria Tiphareth - at 2008.11.24 10:11:00
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4. Dear CCP and Players of EVE: Whying Nerfing Nano Damages the Game - in Ships and Modules [original thread]
Being somewhat new to the game, I just wanted to interject a question that might help throw some light, cold water, or indeed petrol on this fascinating little flame-war. So, CCP are busy claiming that new players can fight and participate in EVE...
- by Astria Tiphareth - at 2008.06.14 13:33:00
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5. MWD Idea (Nanos affected) - in Ships and Modules [original thread]
Originally by: Cpt Branko Originally by: Tai Paktu And I agree with previous posters that you're killing solo blaster ships with this, admit you're changing the dynamic of most Recons and HACs with this change And BCs/BS/intie...
- by Astria Tiphareth - at 2008.06.03 11:52:00
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6. Masking ships. - in Ships and Modules [original thread]
In real naval warfare (granted most of that is theoretical as we haven't had many real naval engagements in the last 50 years), recon to determine fleet composition is much more about getting close and eyeballing ships (or having satellite support...
- by Astria Tiphareth - at 2008.02.26 15:54:00
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7. Some new ship changes on SISI: Apoc, Zealot, Deimos, Omen - in Ships and Modules [original thread]
Originally by: Captain Batou You know,I just started playing this game less than a year ago. I think im gonna quit. Not cause the game isn't fun, it is but every time i take the time to train into a new fangled ships they get nerfed. First...
- by Astria Tiphareth - at 2008.02.05 08:55:00
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8. Some new ship changes on SISI: Apoc, Zealot, Deimos, Omen - in Ships and Modules [original thread]
Originally by: Leandro Salazar Just wondering, did the Navy Apoc get the same treatment? Current showing on test server has the Navy and Imperial Apocs both unchanged, but I'd certainly hope they'd correct this before TQ patch. ___ "I...
- by Astria Tiphareth - at 2008.02.02 10:42:00
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